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Meno Vocabulary
Mobile App.

Overview

With the Meno Vocabulary application, you can enhance your vocabulary in an engaging manner while delving into the cultural and historical stories behind word origins. Developed to assist immigrants in learning a new language, this application features categorized topic headings aligned with subjects taught at language schools, facilitating the creation of articles parallel to your language learning journey.

Purpose and Context

Meno is an application designed to assist individuals who have recently arrived in a new country in learning about the language and culture. Its goal is to make the learning process enjoyable while also contributing to the integration of people.

Objective

The need for swift and enjoyable vocabulary acquisition is common among language learners facing the weight of theoretical lessons and impending exams. Despite the challenges, the desire to expedite the language learning process persists. The effectiveness of the solution lies in assessing the positive impact of interactive and gamified word learning experiences. The application aims to relieve stress, improve the overall learning journey, and support a smoother integration into new surroundings.

Our Goal

- learning in a stress-free and enjoyable way.

- getting help for his homework

- integrating into the culture and city

Project Duration

 1 month

Tools

Figma, Google docs.

My Role

  • Researching,

  • User interview,

  • User Flow,

  • Creating User Persona,

  • Wireframing-Prototyping,

  • Usability test

User Research 

User Interviews

I conducted a user interview with three participants from different lands: individuals who have recently moved to a foreign land and are attempting to learn the language, those who express an interest in learning a language but stop each time, and one participant who learns languages as a hobby and for brain training.

Questions

- When was the last time did you need use vocabulary apps, Why?

- Which learning style do you prefer: such as writing, hearing, visualizing or do you have another method that is useful for you?

- What do think of exciting or stressful aspect to learn new words?

- How do you feel when you can't remember a word you want to use?

- In which time during the day do you use vocabulary app?

- What do you think are necessary feaures of a vocabulary app?

3 Participants

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6 Questions

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Takeaways

- Users use the app to learn language

- They don't want to pay for it

- Mostly, they want to learn in a fun way (like playing puzzle, gain point...)

- They are struggling to remember the meaning of the words

- Mostly they are using the app on the way

- They want to learn things with audio

Based on these results, the problem we should focus on is how to engage people's senses through audio and video content. I aim to create an application that individuals can use offline, even while on the go, providing an enjoyable and educational experience.

​

A user persona was created based on the needs and pain point of the users, that i interviewed.

User Persona

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Maher, 32 ; Married

  • IT Specialist

  • Married

  • Expecting a baby

  • Influencer

Needs and Goals

- He needs an app that can assist with his homework as he writes articles on daily topics for his language course.

- He wants to use the vocabulary app on his way to the course in a playful way

- His objective is to learn the language, adapt to a new culture and city

Problem

- Overwhelmed from the theoretical classes at the course

- Feel sad about not understanding and struggling to socialize

- Wasting valuable time searching for home works

 

We can confirm the solution's efficacy by assessing whether Maher experiences a positive impact when he learns words interactively and through gamification. This app should alleviate his stress, enhance his learning experience, and ultimately help him integrate more comfortably into his new surroundings.

Solution

- I believe that by creating an interactive learning experience for Maher, incorporating elements such as flashcards, games, and quizzes, we can help him stay relaxed and motivated. To enhance the gamification aspect, the option to use the application in either game or work mode provides users with the flexibility to learn according to their preferences and in different moods.

- I can enhance his learning journey by including brief, engaging stories or historical information related to the origin of words. This will not only expand his vocabulary but also provide insights into the culture and the country, ultimately making him feel more comfortable.

- To further assist him in his course, we can categorize the vocabulary into topics such as climate change, politics, diet (vegetarian, vegan, etc.), and internet-related terms. This categorization will enable him to effectively structure his articles.

Usability Test

Usability tests were conducted with three participants to assess their performance within the MENO vocabulary app. The tests were specifically designed to evaluate task execution and user flow. Anticipated to take approximately 10 minutes, the tests were conducted by sharing a Figma prototype simulating an iPhone interface, accompanied by audio recording to capture participant interactions and feedback

User Flows

Complete a lesson

Open App

Log In

Sign Up

Onboarding

Home

Page

Practice

Lesson

Create a flash card

Log In

Menu

Open App

Home

Page

Create

Typing Info

Add an Image (opt.)

Flash card

Save

Add the

flash card in a category?

No

Yes

Wireframes

Onboarding

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Completing a lesson

Creating Flashcards

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Fading Colors

Usability Test Report & Solutions

01

  • Each participant experienced difficulty in selecting their level due to confusing level names.

  • To address this, names inspired by literature were implemented. 

02

  • Participants noted limited category options, with one expressing difficulty finding an interesting category. The 'word of story' category was particularly confusing for two participants.

  • To resolve this, category diversity was increased, and the 'word of story' category was redefined based on participant feedback, now referred to as 'Cultural Terms'.

03

  • One participant found the flashcard contents insufficient. She also pointed out the absence of an icon indicating that the word can be listened to.

  • Users suggestion to include a dialogue instead of an example sentence under the word will be considered in the design.

04

  • Another participant wanted to see the meaning of the word in her native language.

  • When flipping the flashcard, the drawing of the meaning in the native language will be added. In Onboarding, I'll include the question 'Which language do you want to learn?' for user customization.

05

  • One participant had difficulty determining their current location within the app.

  • To address this issue, incorporate a frame or pattern into the app's design to improve navigation and provide users with a clearer sense of their location.

06

  • Users struggled to determine the exact location where the flashcard was saved, and there was a lack of information.

  • If a participant answered 'no' to categorizing their flashcard, a follow-up question asked where the card was saved. After completing the registration, a message may appear: 'Your flashcard is saved in 'My Flashcards' in your profile.

Revisions

Onboarding

  • The onboarding process now includes the option to create an account via the provided link.

  • Language level names have been adjusted in accordance with literature.

  • Subjects within study categories have been presented in more user-friendly language.

  • Furthermore, users can now set temporal goals for added motivation.​

splash screen
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Log in
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languages
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categories
what`s your daily goal?

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  • The number of information pages has been expanded to provide users with comprehensive guidance on using the application

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Practice

  • The daily goal section on the homepage is now more informative, facilitating close user tracking.

  • The practice section has been made optional, allowing users to revisit specific exercises or practice in a mixed manner.

  • Icons and texts have been integrated in the menu bar to enhance navigation flow.

home page
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word card
word card backwards
lesson completed

Creating a Flash Card

  • The page layouts have been edited for clarity.

  • Information about saving flashcards has been included, allowing users to categorize or mark them as favorites if desired.

menu
creating
creating flash card
question
add flash card in a category
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Conclusion

What I learned:

  • Pick your Questions for the user testing very carefully, they can be crucial for finding solutions

  • Avoid making the process chaotic and prioritize simplicity as a primary objective

  • Don't assume or make decisions on the user's behalf.

Challenges

From the outset, the application evolved to cater to individuals who have recently immigrated, aiming to assist them in learning a new language while adjusting to a new country and culture through courses. Considering diverse learning habits (audio, visual, repetition, etc.), numerous potential features surfaced, making it a challenging task to streamline them for the intended audience.

However, the creation of proto personas and subsequent usability testing brought clarity to these issues.

Plans for future

Beyond being solely a vocabulary app, it aspires to integrate individuals and facilitate the development of their social lives in a new environment. Given the increasing number of such individuals today, I am highly content with the chosen target audience for the application and the emerging ideas.

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